What powers PBX Ideate?
Kameleoon’s AI-powered PBX Ideate analyzes your website’s interface to identify friction points and automatically generates optimization hypotheses. It transforms raw interface observations into implementation-ready experiments, allowing you to launch tests faster and with higher confidence.
Overview
Designed in partnership with Conversion by Gain, a leading experimentation agency, the PBX Ideate engine uses a hierarchical diagnostic structure to analyze your web pages. It mimics the reasoning of a CRO expert by scanning your site’s visual hierarchy, content, and layout.
Based on this analysis, the feature provides:
- Friction identification: Pinpoints specific usability or motivational barriers.
- Root cause analysis: Explains why a problem exists using behavioral psychology principles.
- Experiment suggestions: Proposes concrete A/B test ideas to improve performance.
- Wireframe variations: Generates specific design changes (copy, layout, styling) ready for implementation.
How it works
The system performs the analysis in the background using a five-layer reasoning model, ensuring every suggestion is grounded in behavioral data rather than guesses.
Analysis and problem detection
The system takes a snapshot of your page and maps every component (button, headers, text blocks). It then clusters observations to identify problems—high-level friction that negatively impacts user behavior.
Root cause diagnosis
For every problem, the system identifies a root cause that explains the psychological mechanism behind the friction. It classifies issues using the Lever Framework developed by Conversion. This framework organizes friction into five master levers:
- Comprehension: Does the user understand the offer?
- Motivation: Does the user want to take action?
- Trust: Does the user believe the offer is legitimate?
- Cost: Is the perceived effort or price too high?
- Usability: Can the user interact with the interface easily?
Lever Framework
Conversion's Lever Framework is a technical taxonomy designed to categorize UX features that influence user behavior. By standardizing these "levers," the framework enables data teams to isolate variables for more effective iteration, transfer behavioral insights across different experimentation programs, and generate structured datasets to train machine learning models for predicting experiment win rates.
For more information on the Lever Framework, see Conversion's dedicated resource.
Cost
The Cost Master Lever classifies user-perceived downsides beyond financial value, defining "cost" as the total commitment required in exchange for product benefits. This hierarchy categorizes three primary friction points: monetary investment, the "soft costs" of time and effort, and the degree of flexibility available to the user to modify or bypass these anticipated commitments.
| Lever | Sub-Lever |
|---|---|
| Financial cost: How much money the user exchanges for the product. |
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| Soft cost: The time and effort costs dedicated to getting value from the product. |
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| Commitment: How users contextualize the sense of commitment to the costs associated with a transaction or product. |
Trust
The Trust Master Lever measures the user's perception of risk during website interaction. It evaluates three critical reliability factors: the foundational legitimacy of the platform, the credibility of product or service claims, and the perceived security of sensitive information processing.
| Lever | Sub-Lever |
|---|---|
| Legitimacy: A concern with whether or not the site is that of a real company, selling a real product or service. |
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| Credibility: Concerned with how likely users are to believe the "motivational" claims made on a site, and how likely companies are to live up to them. |
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| Security: Refers to a user's level of comfort inputting sensitive information such as payment details on a site. |
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Usability
The Usability Master Lever evaluates the friction-free progression of a user toward a conversion goal, mirroring the psychological concept of cognitive fluency. It focuses on optimizing five technical and psychological pillars: navigational clarity, the minimization of cognitive load and fatigue, effective product discovery, strategic attention allocation, and the consistent acknowledgment of user progress.
| Lever | Sub-Lever |
|---|---|
| User flow: A user's sense of direction and location: do they understand where they are on the site/in the user journey and what they must do to progress? |
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| Effort: Refers to either a concern that an action or sequence will require a lot of exertion and focus, or an unpleasant feeling that something is already requiring this. |
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| Choice: Refers to how product options are arranged and made findable on a site. |
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| Attention: How the site guides users' attention to focus on useful/relevant elements, and away from elements distract from your goals. |
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| Persistence: About on-site mechanics that encourage users to continue trying to complete their desired action. |
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Comprehension
The Comprehension Master Lever assesses the efficacy of information architecture and content delivery. It focuses on establishing user confidence through three layers of clarity: foundational industry/product knowledge, granular details of a specific item of interest, and the logistical transparency of the final transaction.
| Lever | Sub-Lever |
|---|---|
| Education: Aimed at educating users on the industry generally, rather than on specific offerings of the provider. |
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| Product Understanding: Content that seeks to inform the user about specific product offerings, and helps them make an informed choice. |
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| Transactional Understanding: Content which seeks to inform the user and provide transparency around the terms of payment. |
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Motivation
The Motivation Master Lever addresses the perceived value proposition and emotional "upside" of a product offering. It focuses on maximizing purchase intent by optimizing several psychological drivers: inspirational copy and imagery, social belonging, urgency, low-friction product trials, variety of selection, and the long-term engagement or "stickiness" of the user experience.
| Lever | Sub-Lever |
|---|---|
| Value statement: The explicit positive information included about products/services to persuade users that it's of interest to them. |
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| Motivational depiction: How a product or service use visual/implicit cues to convey value, as opposed to relying on explicit claims or experience with the product. |
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| Preview access: How users can be shown the upside of a product by actually using the product, or some limited part of the product (for example, a free trial, samples). |
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| Obligation: How users can be made to feel that they "ought" to purchase the product for some reason. |
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| Sociability: When users are led to expect they are gaining a social benefit from the product. |
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| Urgency: How users are made to feel that they should complete their purchase within their current session, or else risk losing access to the product or paying a higher price. |
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| Product range: How the products available can be presented to make them appear motivationally varied and extensive. |
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| Delivery: Motivational content about how the user will receive the product (whether physical or virtual). |
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| Gamification: Refers to creating a sense of excitement and engagement around continuing to use the product. |
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| Humanization: Presentation of a site/brand as human and friendly to the user. |
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| Control: Users feeling a positive sense that the product can be adapted to their preferences. |